What could be the scenario of the future ICT?

 

Author's Scenario: World 1: trust yourself

According to Facer & Sandford (2010), ideas about the 21st century will bring and will shape the design of educational institutions, assignment of funding, training of educators, curriculum planning and investment in infrastructure. Keeping the future open is necessary when we take a look at these scenarios that are described in this article. I do agree that World 1 is a viable scenario in which informed choice and independent consumer are two orienting educational systems. 



For making well-informed choices, it requires users knowledge of potential benefits, risks, and limitations and it is an achievable result that can be supported by online educational products or online mentors. Actually, there are many emerging trends in educational systems. For example,  Coursera offers massive open online courses (MOOC), specialization, degress, professional and mastertrack courses for different types of needs. Edx is another MOOC provider created by Harvard and MIT. Each learning sequence is composed of short videos with exercises, where students can practice concepts and get immediate feedback from each unit. LinkedIn Learning is another website that offers courses taught by industry experts in software, creative, and business skills. There are already a lot of online resources for exploring interests in speciality, for life-long learning, and for making well-informed choices. 


As for independent consumers, this educational system highlights the personalized services for individuals.  as well as users' selection of learning subjects based on their interests. It is not hard to tell that as the users gained more knowledge and information, they are no longer the passive consumer of media content. Instead, they have critical thinking ability to discern those bias content and keep an open mind for different perspectives. 😺😺


Scenario 1: Interactive learning based on sharable ed-tech tools 

Interactive storytelling has many different labels: multimedia, linear, deep media, and more. It invites the user as a part of the story to explore a new form of expression and dialogue. Oftentimes, interactive storytelling was seen in gamification. 'Gaming the system' is not a new strategy in educational organisations. But with the increased attention to transfer such media techniques into education, there are more applications in web or mobile phones to convey the message. There is a study suggesting that digital storytelling is a valuable tool for invigorating learning and motivating participants to collaboratively construct and personalize digital narratives as authentic products of learning (Yang et al., 2012). 

A more persuasive example is Bubble. It is an interactive story that projects us into a Montreal +2°C where humans must survive hostile environmental conditions. In this project, climate model simulation created to tell us a story that a world where no action has been taken to curb climate change, our actions will have an impact on the future of humanity. So from my point of view, this could be a trend in future's educational content and it is easy for teachers to share with their students, or online instructors to share in their own community to arouse awareness of the target audience.





Every Last Drop is another example of an interactive website which takes a detailed look at how much water we waste on a daily basis and how small changes can make a big difference. In the future, it possible more projects like Bubble and Every Last Drop will emerge on our media content to amplify learning contents and improve media literacy through the process of interactivity with mobile devices or other ed-techt tools.




Scenario 2: AI in Education

Artificial Intelligence (AI) is considered as a way to improve education that offers more personalized, flexible, and engaging learning. There are trends in the education system that uses AI for training. AI scientists have been adapting machine learning, computer modelling and statistics techniques used in the business sector to improve decision making in the educational system (Nistor, Derntl, and Klamma 2015). Many AI systems in education use data to support and enhance learning in many different ways. For example, The Georgia Institute of Technology introduced a virtual teaching assistant, Jill Watson, to offer individual attention to respond to different queries such as how to format a paper. The robot is filled with exhaustive database and trained to answer with learner's predictable queries. 

In the following video, Dr.Bernhard Schindlholze proposed that the future of education will be shaped by AI and it will be more about problem-based learning, immersion, and simulation.In such scenario, students are challenged to apply their knowledge to real-world problems and they need to rephrase, rethink, and reframe problems to identify new solutions. Immersion means real-time decision making over long periods of time. Simulation is a safe environment to experiment, fail, and try again. It is predictable that Artificial Intelligence will have more applications in the future educational field. 



equires knowledge of
potential benefits, risks, and limitations
References:

Facer, K., & Sandford, R. (2010). The next 25 years?: Future scenarios and future directions for education and technology. Journal of Computer Assisted Learning, 26(1), 74–93. https://doi.org/10.1111/j.1365-2729.2009.00337.

Nistor, N., M. Derntl, and R. Klamma. 2015. “Learning Analytics: Trends and Issues of the Empirical Research of the Years 2011-2014.” In Design for Teaching and Learning in a Networked World. EC-TEL 2015, edited by G. Conole, T. Klobucar, C. Rensing, J. Konert, and É Lavoué, 453–459. Berlin etc.: Springer. LNCS 9307.
equires knowledge of
potential benefits, risks, and limitations


Comments

  1. Hey Yue,

    You bring up an interesting point about interactive learning allowing users to immerse themselves into stories. I found the Bubble example to be interesting. How do you think advancements in technology like haptics and augmented reality will impact the way we immerse ourselves into stories for learning? How about for entertainment? Disney World has long been at the forefront of immersing users into stories in interactive ways. This is particularly so at EPCOT. The update to Spaceship Earth (https://disneyworld.disney.go.com/attractions/epcot/spaceship-earth/)
    lets the users move through the history of communications technology. While on the ride they take your picture and ask you questions on an interactive screen which is later used to give you a scenario of your future featuring an animation with your picture. Disney also recently opened an NBA experience (https://disneyworld.disney.go.com/entertainment/disney-springs/nba-experience/) where the visitor goes through the experience of getting drafted in the NBA. Users interact with virtual screens and real basketballs / hoops to measure their skills and comparisons between them and real pros. I am curious what the cutting edge immersive interactive stories will look like in the future.

    Also, your discussion of MOOCs relates well to our course readings and the video on personalized learning and MOOCs. How do you think examples mentioned like EdX build their online community of learners? How do you think the way that personalized on-demand learning communities gain an initial user-base and grow will change 25 years out?

    ReplyDelete

Post a Comment

Popular Posts